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Spriting Requirements

Mobs

Mobs require sprites in 4 directions. Playable mobs should be able to wear clothes, hold items, wear gloves, glasses, etc. Anything worn on mobs must be in the same place in all 4 directions.

Turfs

Floors are one of few exceptions to perspective. Floors should be 2-dimensional. Avoid flat, solid coloring. Instead, try to divide floors into sections or have a special design in mind.

Objects

Items

Items that you can pick up generally require in-hand sprites, as well as being 1-directional. If objects are 4-directional or 8-directional, they should never rotate. The best example of this is the pinpointer or medical crew pinpointer.

Clothing

Clothing requires an item sprite in the appropriate dmi file in icons/obj/clothing/, an in-hand sprite in icons/mob/items_lefthand.dmi and items_righthand.dmi, as well as the on-mob sprite in the appropriate file in icons/mob/clothing

Machinery and structures

Direction count varies from machine to machine. Some can be rotated, such as laser emitters, and some cannot, such as chemical dispensers. Ideally, if it can have 4-directional sprites, it should have 4-directional sprites. All machines should have an ‘on’ sprite and an ‘off’ sprite.